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Issues concerning text in VR

Along with questions listed above and questions raised by you, there are two aspects which become prominent and underlay how we can develop VR environments which are open and connected:

• How addressability will work in VR; how locations, time, applications and locations in knowledge structures can be addressed. (you can’t address something if you can’t ‘address’ it). How will we move from one environment to another?

• Issues around infrastructures, ownership and compatibilities of knowledge products in different VR environments. Will we be able to take what we build in one environment into another, or will we have the same issues we had with compatibility we have experienced in traditional environments?

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