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VR

There is no question in my mind that over the next few years headsets for VR and AR will become commonplace with anyone who works with text.

Issues to overcome include reducing the screen door effect so that reading text becomes pleasant, weight and comfort for longer sessions cost and maybe most importantly and surprising that it has not yet been solved: Instant access to the user’s information landscape and colleagues (though I do expect Apple to make some major advances here).

Opportunities initially include space, space and more space to think and work. Beyond this there is almost limitless potential for text and information interaction in general, something we have only started to scratch the virtual surface of.

The importance of today. I feel quite strongly that it will be important to develop this entirely new, all-encompassing environment as well as possible and not only based on the initial commercial explorations of big tech companies. This is why I have been experimenting to experience and hosting dialog on the future of text in VR through the Lab.

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