Skip to content

Author: admin

VR Experiences

So far, we have built a few VR experiences in the Future Text Lab:
   

‘Simple’ Mural (By Brandel) A simple and powerful introduction to VR, this shows a single Mural by Bob Horn, which you can use your hands to interact with: Pinch to ‘hold’ the mural and move it around as you see fit. You simply pinch in space and that counts as a hold by the system. If someone says VR is just the same as a big monitor, show them this!

    

Basic Author Map of the Future of Text (By Brandel) Open this URL in your headset and in a browser and drag in an Author document to see the Map of the Defined Concepts.

 

Basic Reading & Graph in VR (by Frode) to experiment with sitting at a desk and interacting with documents in a VR setting.

    

Simple Linnean Library (By Frode) A rough and ready room made by a novice, this is something you can also do. I used Mozilla Spoke to build an experience which can be viewed on any browser, in 2D or VR in Mozilla Hubs.

        

Self Editing Tool (By Fabien) In this environment you will be able to directly manipulate text and even execute the text as code by pinching these short snippets.

Walkthrough video: video.benetou.fr/w/ok9a1v33u2vbvczHPp4DaE

  

Notes on VR, AI & Knowledge Work

This symposium looks at the future of text in VR from the perspective of knowledge work, powered by AI. It seeks to explore practices, policies, and possibilities that present are now and are laying ahead so that those working in this area of scholarship can lend their voices to the ongoing development of VR technologies and find effective ways to incorporate them into our work.

To clarify, this is about knowledge work in VR outside the clearly mapped 3D systems such as CAD and outside the social side of work, as well as games and entertainment in general, which are receiving investment already. Further, we do not expect VR to be the exclusive medium through which we interact with text, but rather that we will interact with text in VR alongside traditional digital as well as analog media in a ubiquitous computing environment.

We define AR as a subset of VR, one which the user will in the near future be able to toggle between, but which which will nevertheless have different use modes and use cases.

We Ask: What will text be when expressed in VR environments—when words are evoked through touch, interacted with through bodily movements, and is immersed with us in 3D space? How can working with text in VR augment how we think and communicate?

Since entering VR will be a much more personal experience than we are used to through flat screens, we ask how will VR change us and how might we need to change to flourish in VR rather than disappear in VR. What will it mean to be human when we are fully immersed in a digital environment? Can we build VR to connect us closer to each other and the natural world or are we bound to use VR to further isolate ourselves?

What will it be like for children of the future to grow up in worlds with no distance and with infinite possibilities? Will their reach be extended or will they lose perspective?

In other words, how might VR be developed to bring out the best in us?

Why You? A better future will not be automatic. Developments which only a few decades ago would have seemed like magic, or at least like science fiction are just around the corner, the results of massive investment by large companies.

We try to look at what aspect of work in VR can not be taken for granted because they can not be expected to be developed by the commercial developers of VR systems since they will not directly benefit the cashflow of these companies.

The needs of knowledge workers do not perfectly overlap those of the companies producing the VR experiences.

Goal: The goal of this symposium is to spark dialogue around potential opportunities and issues of working with knowledge in VR and using AI augmentations.

Issues concerning text in VR

Along with questions listed above and questions raised by you, there are two aspects which become prominent and underlay how we can develop VR environments which are open and connected:

• How addressability will work in VR; how locations, time, applications and locations in knowledge structures can be addressed. (you can’t address something if you can’t ‘address’ it). How will we move from one environment to another?

• Issues around infrastructures, ownership and compatibilities of knowledge products in different VR environments. Will we be able to take what we build in one environment into another, or will we have the same issues we had with compatibility we have experienced in traditional environments?

The Future of Text Vol 3

Introduction [draft]

Welcome to ‘The Future of Text Volume 3’ where we focus on VR/AR and AI.

VR (including AR) is about to go mainstream and this can offer tremendous improvements for how we think, work and communicate.

There are serious issues around how open and VR environments will be and how knowledge objects and environments will be portable. Think Mac VS. PC and the Web Browser Wars but for the entire work environment.

The potential of text augmented with AI is also only now beginning to be be understood to improve the lives of individual users, though it has been used, in various guises and under various names (ML, algorithms etc.) to power social networks and ‘fake news’ for years.

More important than the specific benefits working in VR will have, is perhaps the opportunity we now have to reset our thinking and return to first principles to better understand how we can think and communicate with digital text. Douglas Engelbart, Ted Nelson and other pioneers led a ‘Cambrian Explosion’ of innovation for how we can interact with digital text in the 60s and 70s by giving us digital editing, hypertext-links and so on, but once we, the public, felt we knew what digital text was (text which can be edited, shared and linked), innovation slowed to a crawl. The hypertext community, as represented by ACM Hypertext, has demonstrated powerful ways we can interact with text, far beyond what is in general use, but the inertia of what exists and the lack of curiosity among users has made it prohibitively expensive to develop and put into use new systems.

With the advent of VR, where text will be freed from the small rectangles of traditional environments, we can again dream of what text can be. There will again be public curiosity as to what text can be.


To truly unleash text in VR we will need to re-examine what text is, what infrastructures support textual dialogue and what we want text to do for us. The excitement of VR fuels our imagination again–just think of working in a library where every wall can instantly display different aspects of what you are reading such as outlines and glossary definitions and images from the book are framed on the wall, all the while being interactive for you to change the variables in diagrams and see connections with cited sources. This is an incredibly exciting future once headsets get better (lighter and more comfortable as well as better visual quality). Because this cannot happen without fundamental infrastructure improvements, what we build for VR will benefit text in all digital forms.


This is important. The future of humanity will depend on how we can improve how we think and communicate and the written word, with all it’s unique characteristics of being swimmable, readable at your own pace and so on, will remain a key to this. The future of text we choose will choose how our future will be written.

2022 Symposium

VR is about to reach mass usage so we are focusing on text in VR, specifically for knowledge work, for the 2022 Symposium. Similarly, we look at AI methods for augmenting text since this is also becoming mainstream.

Why Text? | Why VR & AI? | VR Experiences

In order to unleash text in VR and text using the power of AI, we will need to upgrade the infrastructures of text, something which will benefit traditional digital text as well.

The potential of digital text has been left largely untapped after it was demonstrated to us by the pioneers in the 1960s–once digital text became mainstream the question of what it could be faded from public imagination. Now that we are entering the whole new world of VR we have a chance to fire up our imagination as to what richly interactive digital text can be and how it can help us think and communicate. This moment won’t last forever, once VR is commonplace we will likely see the same fading of curiosity as to what text and be and what it can do for us, so let us use this time wisely.

 

Book & Symposium

The full record of the Symposium, including presentations and Q&A/Dialogue, will be published in ‘The Future of Text’ Vol III: Future Text Publishing.

  

When & Where

The Symposium was held on the 27th and 28th of September 2022, at The Linnean Society, London, UK, and Online via Zoom. 

Jaron Lanier Keynote

Ken Perlin Closing Keynote

Photographs

   

Who We Are

This Symposium is hosted by Frode Alexander HeglandIsmail Serageldin and Vint Cerf. The curators and editors of the event and the subsequent ‘Future of Text’ volume 3 are Dene GrigarClaus Atzenbeck and Mark Anderson.

Presentations will include Jaron Lanier (keynote), as well as Andreea Ion Cojocaru, Andy Campbell, Annie Murphy Paul, Bob Horn, Bob Stein, Bronac Ferran, Caitlin Fisher, Cynthia Haynes, Deena Larsen, Eduardo Kac, Fabien Benetou, Jack Kausch, Jim Hollan, Kalev Leetaru, Karina Ngyen, Ken Perlin, Lorenzo Bernaschina, Mark Anderson, Mez Breeze, Michael Roberts, Peter Wasilko, Sam Brooker, Scott Rettberg & Yiliu Shen-Burke.

  

Format

Abstract. Presenters will submit an abstract which will be distributed to all the attendees 1 week before the symposium, on the 20th of September, as a special issue of our Journal. There is no restriction on length, format or style though there are some suggestions in the ‘Information for Presenters‘. Attendees, are also invited to submit a brief outline of their thoughts on the subject or what they expect from the event, which will also be distributed.
This will be included in the ‘Future of Text’ book, unless requested otherwise.

The draft Future of Text Volume 3 with abstracts

Presentation On The Day. On the day there will be 5-10 mins for presentations, which may be exactly the same as the submitted abstract, a summary or a new presentation on the same topic, then 10-15 mins dialogue, for a total of 20 mins per presenter. This is a deadline we hold rigorously, to make the flow more relaxed for everyone 🙂
The presentation and full Q&A/Dialogue will be transcribed and included in the book.

Comments. Everyone is welcome to submit a comment on their own, someone else’s or a general comment a month later.
This will also be included in the book.

 

Schedule

Regards,

The hosts and curators: Frode Hegland, Vint Cerf, Ismail Serageldin, Dene Grigar, Claus Atzenbeck & Mark Anderson.

Further Information

Why Text?

Why a symposium on text? To be more effective at our work we need more effective ways to interact with the masses of text we come across in our work every day. Very little has improved since the first graphical word processor of the Macintosh in 1984 – let alone Doug Engelbart’s Augment of the 1970s – though we have vastly more text to deal with.

This is why we convene for The Future of Text, because the history of text is not over and the future of text has not yet been written.

We don’t define text rigidly as this would artificially constrain this future. The essential element of text is its symbolic meaning, which even the first red dot in the cave provided – giving it the property of communication over time. Further is the grammar which connects pieces into greater wholes. As for the rest, let’s look into that together.

While face to face discussion, getting to know people and learning how to be great collaborators are supremely important (hence the symposium’s very existence to start with), we feel that the documents we communicate through for the day to day business of knowledge work needs to massively improve – it’s simply not enough to try to stay on top of information, it can no longer be a valid excuse that there is too much information – we must develop more powerful ways to interact with, and through the information, allowing the information to be a resource, not a drag on our abilities to think and communicate. We need to dive into the pool of meaning to collaborate effectively to improve the world we live in and which we want to present to future generations.

The focus is by no means about text in isolation, in a column, on a page. The focus is on expanding the usefulness of text as symbol manipulation and communication, with rich interactivity and high levels of visual control and use of the high-bandwidth human visual field. In other words, let’s keep the core notion of the power behind the symbols but let’s blow the doors away with what that might actually mean.

“The future belongs to those who believe in the beauty of their dreams” Eleanor Roosevelt

Hello world!

Welcome to WordPress. This is your first post. Edit or delete it, then start writing!