This symposium looks at the future of text in VR from the perspective of knowledge work, powered by AI. It seeks to explore practices, policies, and possibilities that present are now and are laying ahead so that those working in this area of scholarship can lend their voices to the ongoing development of VR technologies… Continue reading Notes on VR, AI & Knowledge Work
Along with questions listed above and questions raised by you, there are two aspects which become prominent and underlay how we can develop VR environments which are open and connected: • How addressability will work in VR; how locations, time, applications and locations in knowledge structures can be addressed. (you can’t address something if you can’t ‘address’… Continue reading Issues concerning text in VR
Introduction [draft] Welcome to ‘The Future of Text Volume 3’ where we focus on VR/AR and AI. VR (including AR) is about to go mainstream and this can offer tremendous improvements for how we think, work and communicate. There are serious issues around how open and VR environments will be and how knowledge objects and… Continue reading The Future of Text Vol 3
Now that VR is about to reach mass usage, we look at text in VR, specifically for knowledge work. Similarly, now that types of AI is becoming routine we look at text augmented by AI. (Why Text?) (Why VR & AI?). In order to unleash text in VR and text using the power of AI,… Continue reading 2022 Symposium
Why a symposium on text? To be more effective at our work we need more effective ways to interact with the masses of text we come across in our work every day. Very little has improved since the first graphical word processor of the Macintosh in 1984 – let alone Doug Engelbart’s Augment of the… Continue reading Why Text?
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