Issues concerning text in VR

Along with questions listed above and questions raised by you, there are two aspects which become prominent and underlay how we can develop VR environments which are open and connected: • How addressability will work in VR; how locations, time, applications and locations in knowledge structures can be addressed. (you can’t address something if you can’t ‘address’… Continue reading Issues concerning text in VR

The Future of Text Vol 3

Introduction [draft] Welcome to ‘The Future of Text Volume 3’ where we focus on VR/AR and AI. VR (including AR) is about to go mainstream and this can offer tremendous improvements for how we think, work and communicate. There are serious issues around how open and VR environments will be and how knowledge objects and… Continue reading The Future of Text Vol 3

2022 Symposium

Now that VR is about to reach mass usage, we look at text in VR, specifically for knowledge work. Similarly, now that types of AI is becoming routine we look at text augmented by AI. (Why Text?) (Why VR & AI?). In order to unleash text in VR and text using the power of AI,… Continue reading 2022 Symposium

Why Text?

Why a symposium on text? To be more effective at our work we need more effective ways to interact with the masses of text we come across in our work every day. Very little has improved since the first graphical word processor of the Macintosh in 1984 – let alone Doug Engelbart’s Augment of the… Continue reading Why Text?

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